Turn-based survival RPG for mobile

Every trip out costs you something.

Rationfall is a text-driven survival RPG with the pace of a tabletop game. Cross a frozen hex map, search ruins for supplies, and decide how much farther you can go before you have to turn back.

Explore the game
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Plan the trip. Make it back.

Every expedition starts at the shelter. What you bring back shapes what you can do next.

  1. Pack for the way back

    Check your food, water, bandages and gear. Plan a route around the action points you have, and leave enough to get home.

  2. Search one square at a time

    Cross the hex map and enter a location to search it square by square. Danger rises as you go. One more room might have what you need, or bring a fight you came unprepared for.

  3. Put your haul to work

    Rest at the shelter, replenish your supplies, and put what you salvaged into gear and facilities for the next trip.

From a single hex to a shelter of your own

A trip for food can take you past a rival shelter or into a building you thought was empty. Back home, the supplies you bring in decide which jobs you can keep running.

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01 / Navigation

Plot your route

Read the map like a game board. Pick a destination, decide where to spend your actions, and change course when the risk outweighs what you came for.

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02 / Exploration

Deal with who you find

A hostile encounter can leave room to bargain. Handing over supplies might buy your way out. Running costs stamina, and a failed escape can leave you at a disadvantage when the fight starts.

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03 / Shelter

Keep the shelter running

Recruit survivors, assign them to work or defend the shelter, and build what you need next. A workshop turns salvage into gear. A generator keeps powered facilities working as long as you can fuel it.

04 / Raids

Send a team into a rival shelter

Choose who goes and what they carry. A locked door can turn a lockpick into your most valuable tool. A bad call can cost you a survivor.

Someone wanted you to wake up.

Fifteen years after the collapse, you wake up wounded in a shelter. The people who patched you up have moved on. They left a few supplies, a note, and somewhere to start looking.

The note is your first clue. The rest are scattered across places you’ll have to decide whether to search.

A Note in the Shelter

Change your bandages. There are clean ones in the stockpile. We left some food, too. It won’t last long.

It’s a long way out there. I hope you wake up soon. When you can walk, look for the bridge.

One move or a whole expedition

Work through a few decisions when you have a moment, or settle in and see a route through.

  • Turn-based decisions

    Take your time reading an encounter and choosing what to do next.

  • Plan your next move

    Decide how far to go and leave enough actions to make it back.

  • Read the situation

    Search, bargain or pull back as the danger changes.

The next trip starts at the shelter.

You have a few supplies, a note pointing to the bridge, and a decision about where to go first.

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